However, when you don't like looking at a game or listening to it, it's hard to enjoy the good things. The items are well hidden and enjoyable to find, as with the other X series. Much of the rest of the game is like this. Mega Man X Legacy Collection includes the legendary 16-bit titles and the series’ exciting foray into the 32-bit era: Mega Man X, Mega Man X2, Mega Man X3, and Mega Man X4. It's almost embarrassing, and unpleasant to look at. It just flickers back and forth as he shoots. Standing is 1 frame, shooting is his arm straight out for a 2nd frame. A horrible example of this is Sigma himself. There's just too many enemies that are only 1 or 2 frames. Almost all 8 of the robot masters have almost identical 1 minute looped electric guitar rampages for music (ugh!), and then so much of the smooth animation from Mega Man X is gone. Mega Man X3, however, is just plain annoying to listen to. What's the deal with Capcom making great firsts (Mega Man/Mega Man II (NES) and Mega Man X (SNES)) and then letting them quickly go downhill from there? Mega Man X had great graphics, smooth animation, and one of the most enjoyable musical scores for the SNES.
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